What should I do today?
The whole week laid out in the order it opens, from the timed battleground hours down to the one-time claims you can still miss. Tick things off as you go.
Open →Which class should I play?
How the classes and roles actually rank against each other, what each one needs from its stats, and where to start gearing once you have chosen.
Open →What is this new Artifact screen?
The biggest power system the game has added, almost none of it explained in-game: what every level, slot, affix and core really costs, with the reroll odds worked out.
Open →Start Here
New here, or coming back after a break? Start with these three.
Daily & Weekly Checklist
Everything the game asks of you in the order the week opens it: timed battleground and tower windows, weekly claims, the daily loop, and the one-time rewards you can miss forever.
todoOpen →Best DPS, Healers & Gear Farming
How the classes and roles actually rank, what each one needs from its stats, and the most practical gear-farming order once you have picked one.
startOpen →Alt Leveling: 1-60 Fast
Stack +100% heirloom experience with +100% party experience and the catch-up buff, burn dungeon credits five-man, and quest only where quests pay. The route, with the wall levels flagged.
levelOpen →Your Build
Skill bars, talents, stats and runes for every class and spec.
The Class Build Book
Every class and playable spec: skill bars in auto-cast order with autocast flags, talent spend orders, stat priorities and rune targets.
buildsOpen →Druid Builds: Boomkin, Cat & Bear
All six Druid loadouts, Balance, Cat and Bear across single-target and AoE, written in auto-casting order with talent spend orders and stat priorities.
druidOpen →Class Stat Priorities
Evidence-based starting stat priorities for every playable class and role, without pretending static config data provides live simulation weights.
statsOpen →The Rune Codex
All 270 rune families across every class, with the build-defining TRANSFORM runes flagged: de-taunt traps, cheat-death ultimates and school-swap forks.
runesOpen →Gear & Power
What to wear, what to chase next, and the maths the game grades you with.
The Artifact System
The biggest power system added in game version 1.1.1008: how to unlock your class artifact, what the three slots cost, the real affix reroll odds, and what to spend materials on first.
NEWOpen →BiS Armory: Level-60 Raid Tier
Best-in-slot for every class down to the boss that drops it, with ownership checkboxes, the gem plan and enchant picks.
BiSOpen →Class Gearing Paths
Pick a class and walk its sets lesser to greatest, every piece with its boss, dungeon and Abyss-core bill, plus ranked weapons and the upgrade order.
pathOpen →Gear Sets Tracker
Search every gear set, drill into each piece, see boss and dungeon sources, and check off what you own without digging through characters.
searchOpen →The Progression Arc
Every gear set scored with a power law calibrated on the game's own item-power values and plotted on one interactive curve. Slide to your level and see what to chase.
curveOpen →Power Scaling & Progression Math
The exact benchmark formulas the game grades you with: gear, enhancement and training targets per level, with calculators, decompiled from the client.
mathOpen →Enchant Activation & Upgrade Guide
What each enchant category consumes, how the five quest weapons unlock, and what changes at enchant levels 5 and 10.
enchOpen →Dungeons, Raids & PvP
Where the fights are, what the bosses do, and how PvP progression works.
Dungeon & Raid Name Guide
Current in-game labels, unlock levels, quest-boss locations and plain-English entry instructions for every instance.
namesOpen →Raid Tactics & AFK Optimization
Every endgame boss's scripted mechanics with five-player calls, the designated idle spot per level, the +100% party experience lever and the weekly ticket math.
bossOpen →PvP: War Flags, Relics & Arena
Finish all eight War Flag Echoes, target Relic 30, ration Arcane Scrolls, stack PvP stats and follow the exact Moxi and Arena routine.
pvpOpen →Money & Collections
Currencies, shops, prices, and everything collectible.
The Mystery Merchant
Every tab of the town merchant decoded: how to earn Brave Prove and the other currencies, the full catalog with purchase limits, and what to buy first.
shopOpen →Auction House Pricing Notebook
A practical local price tracker built around the game's server-supplied reference prices, without invented market values.
AHOpen →Pets & Mounts
Every pet and every mount in the live config with its real stat block and the source that actually gives it to you, ordered so the ones worth your week come first.
collectOpen →Mythic Weapon Quests
Nine long questlines for the game's Mythic weapons, each broken into checkable steps with the exact NPC, location and item for every one.
Datamined & Worked Examples
Read straight out of the game files, plus two worked examples from one real account. The examples are one player's situation, not universal advice.
What's Hidden in the Game Files
The unreleased raid tier, the level-70 roadmap, the weekly event clock, the free-money plays and the farm-this-skip-that system ranking, read straight out of the client.
dataOpen →Soul Shirt Upgrade Order
How Soul Shirt levels and stars really cost, why the Bonfire alt discount changes the whole plan, and a full eight-character upgrade order worked through on one live account.
workedOpen →DragonChaser BWL Core Plan
The exact Blackwing Lair core bill for all eight DragonChaser pieces, the cloak, trinket and weapon choices, plus Firelord Essence and the AQ handoff.
workedOpen →How this site is made, and what that means for you
Every page here is generated by a script that reads the extracted game client: the configuration tables the server ships to your device, and the decompiled client code that consumes them. When the game updates, the scripts run again and the numbers change with it. Nothing is typed in by hand, so nothing quietly goes stale — the counts you see on a page are counted at build time, not remembered from last month.
That also sets the limits. Static configuration tells you what something costs, what it drops and how it is gated. It does not tell you how a fight feels, how a rotation performs under real latency, or what the live auction market is doing. Where a page makes a judgement call rather than reading a number, it says which it is doing.
Two pages are explicitly one player's worked example rather than general advice, and are grouped that way in the menu. Take the method from them, not the roster.