Lightbreak Ash
Echo levels 0–50. Craft 2 Ash + 100 Bound Gold into 1 Essence.
PvP Progression · Worked On One Live Account
A data-mined PvP progression plan, worked through on one live Druid: finish the War Flag, secure Arcane Scrolls, stack the right PvP stats, and turn every daily and weekend activity into permanent account power.
Do this first
The UI calls it War Flag. The APK calls the system shengZhu/ZhanLu: eight Sentient Echoes feed one central Relic, which supplies direct PvP percentages and passive skill slots.
| Score | Echo | Base stats when unlocked | Role |
|---|---|---|---|
| 0 | Revitalize | 100 HP, 50 Armor, 10 STA | Defense |
| 200 | Wildfire | 200 ATK, 200 SP, 10 STA | Offense |
| 400 | Dawnstar | 100 HP, 50 Armor, 10 STA | Defense |
| 600 | Starburn | 200 ATK, 200 SP, 10 STA | Offense |
| 800 | Daybreak | 100 HP, 50 Armor, 10 STA | Defense |
| 1,000 | Annihilation | 200 ATK, 200 SP, 10 STA | Offense |
| 1,200 | Timeworn | 100 HP, 50 Armor, 10 STA | Defense |
| 1,500 | Oblivion | 200 ATK, 200 SP, 10 STA | Offense |
Chef rule: unlocking a new Echo is already a permanent stat gain. After each unlock, bring that Echo up to the current floor before advancing the center. Never max one while another stays at zero.
Echo levels 0–50. Craft 2 Ash + 100 Bound Gold into 1 Essence.
Echo levels above 50. Craft 5 Essence + 1,000 Bound Gold into 1 Temper Crystal.
Echo stars. Not normally craftable; Moxi ranking is a major source.
Central Relic levels. Weekly Honor-shop stock becomes crucial.
| Central level | Slots | Echo floor | Cumulative central cost |
|---|---|---|---|
| 0 | 1 | Initial | — |
| 30 | 2 | Every unlocked Echo 31+ | 300 Temper + 90,000 BG |
| 80 | 3 | Every unlocked Echo 100+ | 4,050 Temper + 1,590,000 BG |
| 100 | 3 | Every unlocked Echo 200+ | 11,050 Temper + 2,965,000 BG |
Chef’s realistic checkpoint is central 30. Central 80 is long-term. From zero, all eight Echoes to level 31 cost 4,880 Ash + 89,600 Bound Gold before the 300 Temper central bill.
Use this as Chef’s material ledger. The first complete milestone is all eight Echoes at level 31 and 1★, central Relic 30, Infernal 3, and Perseverance 3.
Crafting rule: preserve Ash for Echo levels first. Craft no Essence during the level-31 phase. Obtain Temper directly from Honor/rank rewards whenever possible and craft only the exact Temper shortage at the central-30 wall.
| Craft | Input | Bound Gold fee | Raw-Ash equivalent |
|---|---|---|---|
| 1 Dim Light Essence | 2 Lightbreak Ash | 100 | 2 Ash + 100 BG |
| 1 Temper Crystal | 5 Dim Light Essence | 1,000 | 10 Ash + 1,500 BG |
4,880 Ash
160 Chaotic
300 Temper
99 Arcane Scrolls
187,600 Bound Gold
Use direct Temper from Honor/rank rewards.
7,880 raw Ash
160 Chaotic
99 Arcane Scrolls
637,600 Bound Gold
Crafting all Temper costs an extra 3,000 Ash and 450,000 BG.
If central 30 needs 300 Temper and Chef already has 240, craft only the missing 60:
General formula: every missing Temper equals 5 Essence + 1,000 BG, or 10 Ash + 1,500 BG when starting from raw Ash.
| Round across all 8 | Additional Chaotic | Additional BG | Cumulative Chaotic | Cumulative BG |
|---|---|---|---|---|
| All to 1★ | 160 | 8,000 | 160 | 8,000 |
| All to 2★ | 240 | 16,000 | 400 | 24,000 |
| All to 3★ | 400 | 40,000 | 800 | 64,000 |
| All to 4★ | 800 | 80,000 | 1,600 | 144,000 |
| All to 5★ | 1,600 | 160,000 | 3,200 | 304,000 |
Exact order: score 1,500 → reserve 4,880 Ash → all Echoes 31 → all Echoes 1★ → collect/craft exactly 300 Temper → central 30 → Infernal 3 → Perseverance 3 → begin the 2★ round. Do not chase central 80 yet.
Win: 6 Ash + 3 Essence
Draw: 4 Ash + 2 Essence
Loss: 2 Ash + 1 Essence
3 battles: 20 Ash + 50 Honor
1 player kill: 30 Ash + 50 Honor
1 victory: 15 Essence + 100 Honor
Arcane Scroll (`I0030048`) upgrades Echo skills. It cannot be crafted, making it a harder bottleneck than Ash, Essence, or Temper.
260 Diamonds each, five per week. Full weekly buyout: 1,300 Diamonds.
180 Diamonds each, maximum 20 for that shop. Buy these before the 260-Diamond stock whenever visible.
War Flag select caches: choose between 24 Ash, 12 Essence, 2 Temper, or 1 Arcane Scroll. Chef should normally choose the Arcane Scroll. Choose Temper only when two crystals immediately cross a central slot breakpoint.
| Skill tier | Cost to level 3 | Cost to level 5 |
|---|---|---|
| Initial tier | 44 Scrolls | 120 |
| Relic 30 tier | 55 Scrolls | 150 |
| Relic 80 tier | 70 Scrolls | 190 |
| Relic 100 tier | 80 Scrolls | 220 |
Level 3 is the efficiency target: level 2 adds the associated primary-stat bonus; level 3 adds +3% PvP Damage Reduction. Do not spread Scrolls across unused skills.
Best general opener for Druid: STR milestone, PvP damage, and extra damage against shields. Cost: 44 Scrolls.
STR milestone, PvP reduction, and shorter stun/fear/root/slow duration. Cost: 55 Scrolls.
Bear: Fortitude. Feral battleground: Courage. Balance healer: Consecration. Casters/healers: Cinderlight.
Two slots: Infernal or Strangulate + Perseverance
Three slots: Perseverance + Courage + Infernal
Two slots: Perseverance + Revitalize
Three slots: Perseverance + Fortitude + Revitalize
Two slots: Perseverance + Revitalize
Three slots: Perseverance + Consecration + Fortitude
Druid uses STR, not INT. Both current Druid capstones convert STR into Spell Power, reaching 20% of STR as extra SP. This applies to Balance, Feral, Bear, and healing builds.
STR > STA > Resilience > Versatility, then enough Hit/Precise for reliable connections.
STR > STA/Armor > Resilience > Dodge/Parry/Versatility. Block needs a shield, so it is mostly dead value for Druid.
STR > survival floor > Crit > Haste > Versatility. Crit drives the bleed/proc tree.
STR > STA/Resilience > Haste > Versatility/Crit.
Echo score thresholds, all level/star costs, central level gates, skill-slot milestones, Arcane Scroll prices and limits, Moxi times/rewards, material conversions, Druid STR-to-SP capstones, and reforge attribute pools.
Exact rating diminishing returns, a universal Hit/Precise cap against real players, matchmaking adjustments, and which historical event shops are active at a given moment.