How auto-battle picks skills: the bar is a priority list — auto walks it in slot order and casts the first thing off cooldown (“skill position determines casting order”). Rule for every bar: toggles and buffs first, longest cooldowns next, no-cooldown fillers dead last. Every Druid skill has exactly two rune families (four quality tiers each) that change how it behaves — the rune tables below pick per build, and quality-4 effects are shown; lower tiers are weaker versions of the same idea. Wild Mushroom and the TBC talent tree only appear once Outland unlocks.
Balance (“Boomkin”)
Everything scales off Spell Power; the Path of Balance capstone adds 20% of STR as bonus SP. Take Galaxy Bless — Nature Bless costs −40% damage to buff healing your Priest already covers. Stats: SP > STR > Crit > Haste.
Balance · Single-target build
| Slot | Skill | Autocast? | Why here |
|---|---|---|---|
| 1 | Moonkin Form | Auto | Toggle — +3% haste, +5% nature dmg; gates the kit |
| 2 | Wild Mark | Auto | Cheap 2-min group buff, fires once per pull |
| 3 | Incarnation | Auto AFK / manual raids | 2-min burst CD — fine on auto while farming; hold it for boss burn windows |
| 4 | Solar Wrath | Auto | Instant 40% SP to 5 targets, 30s CD |
| 5 | Fury of Moon | Auto | 40s CD AoE DoT-burst |
| 6 | Arrow of Moon | Auto | 49.3% SP workhorse, 5s CD |
| 7 | Starfall | Auto | 36.6% SP, 9s CD |
| 8 | Solarage | Auto | No-cooldown filler — always LAST or it eats the queue |
| 9 | Thick Skin | Auto AFK / manual raids | Defensive — press it yourself when a boss winds up |
Talents for this build
Core (both Balance builds): Galaxy Bless → Ex Moonkin Form → Nature Swifty → Sun and Moon → Path of Balance 10/10 last.
Single-target emphasis: Ex Arrow of Moon (+20%), Jungle Spirit (+10% crit dmg on Arrow), Touch of Starsky (Arrow crits make Starfall instant + reset), Solstice (Solar Wrath +20%, crit DoT), Noon (Solar Wrath CD −10s), Starfall capstone.
Skip: the Nature Cure / Thick Skin healing branch, Moonfury (AoE-oriented), Ex/Wild Typhoon.
Runes for this build
| Skill | Rune | Top-tier (q4) effect |
|---|---|---|
| Arrow of Moon | Spell Break | Crits refund 2s of Incarnation's cooldown — more burst windows on a boss |
| Starfall | Expertise | +30% damage when it hits only 1 target — turns your AoE into a boss nuke |
| Fury of Moon | Radiance | +15% crit rate, +20% crit dmg |
| Solarage | Blazing Sun | +2% crit, +10% crit dmg on your filler |
| Incarnation | Blessing | +10% damage dealt while Incarnation is active |
| Thick Skin | Carapace | Replaces base effect with a 30% max-HP shield — and +5% damage while it holds |
Balance · AoE build
| Slot | Skill | Autocast? | Why here |
|---|---|---|---|
| 1 | Moonkin Form | Auto | Toggle |
| 2 | Wild Mark | Auto | Group buff |
| 3 | Incarnation | Auto AFK / manual raids | Burst CD — auto for farm packs |
| 4 | Fury of Moon | Auto | 8-target DoT-burst opens every pack |
| 5 | Starfall | Auto | 8-target burst |
| 6 | Typhoon | Manual | Knockback scatters the pack your tank stacked — manual in groups, auto only solo |
| 7 | Solar Wrath | Auto | Instant 5-target |
| 8 | Arrow of Moon | Auto | Single-target dump on what's left |
| 9 | Solarage | Auto | Filler last |
Talents for this build
Core as in single-target (Galaxy Bless → … → Path of Balance).
AoE emphasis: EX Starfall (+15%), Moonshadow (Fury of Moon +20%), Radiant Starlight (Starfall auto-applies Moonfire), Astral Communion (Starfall crits refund Fury of Moon), Moonfury (Moon Statue re-deals 50% of Fury's damage to 5 targets), Starfall capstone, Ex/Wild Typhoon if Typhoon stays on the bar.
Skip: Jungle Spirit / Touch of Starsky / Solstice (single-target payoffs) if points are tight.
Runes for this build
| Skill | Rune | Top-tier (q4) effect |
|---|---|---|
| Arrow of Moon | Scatter Shot | +2 extra targets — your nuke cleaves |
| Starfall | Barrage | Needs 1 fewer target for full damage, +5% dmg |
| Fury of Moon | Focus | CD −5s and +10% dmg — one more cast per pack cycle |
| Solarage | Scorch | Crits give +3% nature damage for 3s — buffs the whole AoE kit |
| Typhoon | Gust | +10% dmg, +2s CD/duration — take Gale instead if you want the DDC tier |
| Incarnation | Blessing | +10% damage while active |
Cat (Feral DPS)
Feral’s physical hits still read Spell Power, and Power of the Wild converts 20% of STR into SP — same gear as Balance. The whole spec is crit-fed bleeds. Stats: STR > Crit > Haste > Hit.
Cat · Single-target build
| Slot | Skill | Autocast? | Why here |
|---|---|---|---|
| 1 | Cheetah Form | Auto | Toggle — +2% crit, +5% phys dmg, +5% move speed |
| 2 | Wild Mark | Auto | Group buff |
| 3 | Incarnation Feral | Auto AFK / manual raids | 2-min CD — in Cat: +25% energy regen, up to +35% dmg |
| 4 | Feral Rage | Auto | 40s CD channel (haste-scaled ticks) — longest CD first |
| 5 | Solar Wrath | Auto | Instant 40% SP, castable in any form, 30s CD |
| 6 | Furious Bite | Auto | 49.3% main hit, 5s CD |
| 7 | Moonfire | Auto | Talent-gated (Moon Spirit) — a physical bleed in forms, 3s CD |
| 8 | Swipe | Auto | 36.6% to 8 targets, 10s CD — still fine on single target |
| 9 | Claw | Auto | 1s-CD spam filler — always last |
| 10 | Thick Skin | Auto AFK / manual raids | Defensive — manual for boss hits |
Talents for this build
Core (both Cat builds): EX Claw → Feline Grace → Moon Spirit (unlocks Moonfire/Typhoon in forms) → EX Cheetah Form → Enrage → Spirit of the Lynx → Power of the Wild 10/10 last.
Single-target emphasis: Shred (Claw crit bleeds), Mangle (bleed amp), EX Furious Bite (+20%), Shatter (Bite +9% crit / +20% crit dmg), Rend & Tear (Bite crits shred armor), EX Feral Rage, Bloodthirst.
Skip: the Bear branch (Thick Hide, EX Bear Form, Ironfur, Primal Instinct) and EX Swipe / Primal Claws if points are tight.
Runes for this build
| Skill | Rune | Top-tier (q4) effect |
|---|---|---|
| Furious Bite | Bite | +10% crit dmg, crits shred target armor 5% — feeds your Rogue too |
| Claw | Claw | +10% crit dmg, crits grant +5% STR for 8s (STR is your SP battery) |
| Feral Rage | Fury | +15% damage for 6s after the channel ends — syncs with Furious Bite windows |
| Swipe | Thrash | Crits refund 2s of its own CD |
| Incarnation Feral | Tiger's Roar | CD −10s and resets Feral Rage on activation — double channel burst |
| Thick Skin | Carapace | 30% max-HP shield + 5% dmg while it holds |
Cat · AoE build
| Slot | Skill | Autocast? | Why here |
|---|---|---|---|
| 1 | Cheetah Form | Auto | Toggle |
| 2 | Wild Mark | Auto | Group buff |
| 3 | Incarnation Feral | Auto AFK / manual raids | Burst CD |
| 4 | Feral Rage | Auto | 8-target channel opens packs |
| 5 | Swipe | Auto | 8-target, feeds Primal Claws bleeds |
| 6 | Typhoon | Manual | Talent-gated knockback — manual in groups |
| 7 | Solar Wrath | Auto | Instant 5-target |
| 8 | Furious Bite | Auto | Kill-shot the pack's biggest target |
| 9 | Moonfire | Auto | Bleed spread |
| 10 | Claw | Auto | Filler last |
Talents for this build
Core as in single-target (through Power of the Wild).
AoE emphasis: EX Swipe (+20%), Primal Claws (Swipe crits apply bleeds), Guardian of the Moon (Swipe crits refund Feral Rage), Moonstorm (Typhoon auto-applies Moonfire), EX Feral Rage, Savage Beast, Bloodthirst.
Skip: Mangle / Shatter / Rend & Tear (single-target payoffs) if points are tight.
Runes for this build
| Skill | Rune | Top-tier (q4) effect |
|---|---|---|
| Swipe | Cunning | +10% dmg and +3 extra targets — the AoE core |
| Furious Bite | Fangs | Hits 2 additional targets |
| Feral Rage | Fury | +15% dmg for 6s after channel |
| Claw | Claw | Crit → +5% STR uptime stays near-permanent in packs |
| Typhoon | Gust | +10% dmg (skip if Typhoon stays off the bar) |
| Incarnation Feral | Tiger's Roar | Feral Rage reset = two pack-channels per burst |
Bear (Feral Tank)
Bear Form: −10% damage taken, +5% dodge, ×6 threat; Thick Skin doubles in Bear. The taunt is baseline — but beware the Soul Break rune, which removes the taunt to make Roar a DPS nuke (that’s the rune for Cat/Balance players, never for the tank). Stats: STR/HP > Armor/Parry/Dodge > Crit > Haste.
Bear · Boss (single-target) build
| Slot | Skill | Autocast? | Why here |
|---|---|---|---|
| 1 | Bear Form | Auto | Toggle — −10% dmg taken, +5% dodge, ×6 threat |
| 2 | Challenge Roar | Manual | TAUNT — on auto it burns on cooldown; always press it yourself |
| 3 | Wild Mark | Auto | Group buff |
| 4 | Thick Skin | Auto | 30s CD, DOUBLED in Bear — tanks want max uptime, auto is correct |
| 5 | Incarnation Feral | Auto AFK / manual raids | In Bear: +block, −damage taken 20s — save for big pulls |
| 6 | Terror Howl | Auto | −5% enemy damage debuff — uptime is king |
| 7 | Feral Rage | Auto | Threat + Bloodthirst gives +10% block |
| 8 | Furious Bite | Auto | Rend & Tear heals 5% missing HP on crit |
| 9 | Swipe | Auto | AoE threat |
| 10 | Claw | Auto | Filler last — feeds the Primal Instinct shield |
Talents for this build
Core (both Bear builds): Thick Hide → Moon Spirit → EX Bear Form → EX Thick Skin (CD −16s) → Thick Hide II → Ironfur → Perfect Form (Bear side) → EX Feral Rage → Savage Beast → Bloodthirst → Enrage → Primal Instinct 5/5 (capstone: filler spam becomes shields) → Power of the Wild.
Boss emphasis: Rend & Tear (Bite crits heal 5% missing HP + damage reduction).
Skip: the Cat crit-bleed branch (Shred/Mangle/Shatter/Primal Claws/Spirit of the Lynx).
Runes for this build
| Skill | Rune | Top-tier (q4) effect |
|---|---|---|
| Challenge Roar | Roar | +1 taunt charge, +5% block after taunting. NEVER socket Soul Break here — it REMOVES the taunt and turns Roar into a DPS nuke |
| Thick Skin | Hardened | +5% damage reduction, +5% block, and +1 charge at top tier |
| Incarnation Feral | Fortitude | Cheat death: lethal hit → shield equal to 100% max HP for 4s |
| Terror Howl | Soul Siphon | Enemy damage −3% more and CD −5s |
| Claw | Finesse | Blocking/dodging a melee hit counter-casts Claw on everything within 10 yds — free threat |
| Wild Mark | Feral | +3% physical damage for the group |
Bear · Trash (AoE) build
| Slot | Skill | Autocast? | Why here |
|---|---|---|---|
| 1 | Bear Form | Auto | Toggle |
| 2 | Challenge Roar | Manual | Taunt — save it for the add that runs at the Priest |
| 3 | Wild Mark | Auto | Group buff |
| 4 | Thick Skin | Auto | Doubled in Bear — uptime |
| 5 | Incarnation Feral | Auto AFK / manual raids | Defensive burst — manual before big pulls |
| 6 | Swipe | Auto | 8-target threat — the AoE tank button |
| 7 | Typhoon | Manual | Knockback as the TANK un-stacks your own pack — manual, only to peel |
| 8 | Feral Rage | Auto | 8-target channel threat |
| 9 | Terror Howl | Auto | Pack-wide −5% damage |
| 10 | Claw | Auto | Filler — every hit builds the Primal Instinct shield |
Talents for this build
Core as in the boss build (through Primal Instinct → Power of the Wild).
Trash emphasis: Moonstorm (Typhoon applies Moonfire bleeds for extra AoE threat), EX Swipe if you can spare points — Swipe is your threat engine.
Same skips as the boss build.
Runes for this build
| Skill | Rune | Top-tier (q4) effect |
|---|---|---|
| Swipe | Cunning | +10% dmg, +3 targets — more threat on bigger pulls |
| Challenge Roar | Roar | +1 taunt charge (never Soul Break) |
| Thick Skin | Hardened | DR + block + extra charge |
| Incarnation Feral | Fortitude | Cheat death for over-pulls |
| Terror Howl | Soul Siphon | Bigger, faster pack-wide damage cut |
| Claw | Finesse | Counter-attack Claw = passive AoE threat while tanking |
Which build when? Balance single-target is your raid-boss default; Balance AoE for dungeon clears with the group; Cat AoE for solo AFK farming (move speed + 1s Claw filler + Claw rune’s permanent +5% STR uptime); Bear boss build saved as the emergency off-tank set. The Skill Sets button stores preset plans — keep all of them built. Rune duplicates rank the same rune up, so focus pulls on one build’s runes at a time and use the pity shop for specific quality-4 targets (550–600 coupons each — see the odds table).