Item power in Mini Legion is not a mystery: 714 items in the config ship with the developers’ own power number next to full stat lines. Solving that system by least squares recovers the internal worth of every stat point, and once every stat has a price, every set has a total. Plot those totals against the level that can wear them and the game’s whole gearing plan appears as a single arc.
Every set, one curve
Each dot is a full set (piece scores + flat set bonuses). Color = quality, size = piece count. The dashed line is the least-squares arc; the amber marker is you. Click any dot for the full breakdown.
The ladder
Same data as a ranked list — filtered by the class buttons above. Bars are proportional to total set power; click a row to open it on the arc.
The math
1 · The item budget law
714 items ship the developers’ own power value (zhanli). Fitting them: power ≈ slot_mult × quality_mult × itemLv^1.01 (R² = 0.981, n = 470)The exponent is ~1: item power is linear in item level, with fixed multipliers per slot type and quality tier. 96% of set pieces roll their stats at drop time, so this calibrated budget law — not the visible stat lines — is what scores every set on the arc. Epic/Legendary multipliers are extrapolated from the Uncommon→Rare step and marked as estimates.
2 · What a stat point is worth
for the same items, solve min_w Σ (P_i − w · s_i)² over their stat vectors: armor: R² = 0.9914 (n = 483) weapons: R² = 0.9881 (n = 231)This second regression prices each individual stat point (table below) — it values the flat set bonuses in the totals, and scores the 23 fixed-stat set pieces exactly.
3 · The arc itself
set power ≈ 1.63·L² - 70.9·L + 1223 (quadratic fit through all sets, R² = 0.705)The spread around the arc at any level is the real gearing decision: sets above the dashes are ahead of the curve for their level bracket, sets below are filler.
Recovered stat weights (power per point)
| Stat | Fit group | Weight |
|---|---|---|
Healing Output Increase zhiLiaoXiaoGuoRate | armor | +4314.291 |
MP Regen Speed mpReplyRate | armor | -1088.697 |
Block geDangRate | armor | -5.528 |
STA naiLiVal | armor | +1.492 |
Parry zhaoJiaVal | weapon | +0.855 |
AGI minJieVal | armor | +0.765 |
STR liLiangVal | armor | +0.726 |
AnM liLiangZhiLiVal | armor | +0.716 |
AnI minJiezhiLiVal | weapon | +0.714 |
AP attackStrenVal | armor | +0.711 |
All status liLiangMinJieZhiLiVal | armor | +0.666 |
INT zhiLiVal | armor | +0.656 |
Critical baoJiVal | armor | +0.621 |
STA naiLiVal | weapon | +0.620 |
Haste jiSuVal | armor | +0.618 |
Parry zhaoJiaVal | armor | +0.538 |
Haste jiSuVal | weapon | +0.515 |
Chaos hunLuanVal | weapon | +0.478 |
Versatility quanNengVal | armor | +0.464 |
Hit mingZhongVal | weapon | +0.446 |
INT zhiLiVal | weapon | +0.417 |
Expertise jingZhunVal | armor | +0.406 |
Dodge shanDuoVal | armor | +0.403 |
Versatility quanNengVal | weapon | +0.383 |
Hit mingZhongVal | armor | +0.364 |
AGI minJieVal | weapon | +0.324 |
SP magicStrenVal | weapon | +0.313 |
STR liLiangVal | weapon | +0.310 |
AP attackStrenVal | weapon | +0.260 |
AnM liLiangZhiLiVal | weapon | +0.236 |
Max ATK maxAttackVal | weapon | +0.229 |
Min ATK minAttackVal | weapon | +0.199 |
SP magicStrenVal | armor | +0.179 |
Armor defenseVal | armor | +0.125 |
Expertise jingZhunVal | weapon | -0.108 |
Order zhiXuVal | armor | +0.067 |
Critical baoJiVal | weapon | +0.066 |