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Mini Legion · Player Reference

Class Stat Priorities

Evidence-based starting priorities for every playable class and role, without pretending static data provides live simulation weights.

8 playable classes8 refine attributesTalent-backed guidance

Player Reference · Fitted From Game Data

The Progression Arc

Every gear set in the APK, scored with a power law calibrated on the game’s own item-power values, and placed on one curve — slide to your level and see exactly where you stand and what to chase next.

Sets: 104Pieces scored: 594Budget-law fit: R² 0.981

Item power in Mini Legion is not a mystery: 714 items in the config ship with the developers’ own power number next to full stat lines. Solving that system by least squares recovers the internal worth of every stat point, and once every stat has a price, every set has a total. Plot those totals against the level that can wear them and the game’s whole gearing plan appears as a single arc.

Every set, one curve

Each dot is a full set (piece scores + flat set bonuses). Color = quality, size = piece count. The dashed line is the least-squares arc; the amber marker is you. Click any dot for the full breakdown.

The ladder

Same data as a ranked list — filtered by the class buttons above. Bars are proportional to total set power; click a row to open it on the arc.

The math

1 · The item budget law

714 items ship the developers’ own power value (zhanli). Fitting them: power ≈ slot_mult × quality_mult × itemLv^1.01 (R² = 0.981, n = 470)

The exponent is ~1: item power is linear in item level, with fixed multipliers per slot type and quality tier. 96% of set pieces roll their stats at drop time, so this calibrated budget law — not the visible stat lines — is what scores every set on the arc. Epic/Legendary multipliers are extrapolated from the Uncommon→Rare step and marked as estimates.

2 · What a stat point is worth

for the same items, solve min_w Σ (P_i − w · s_i)² over their stat vectors: armor: R² = 0.9914 (n = 483) weapons: R² = 0.9881 (n = 231)

This second regression prices each individual stat point (table below) — it values the flat set bonuses in the totals, and scores the 23 fixed-stat set pieces exactly.

3 · The arc itself

set power ≈ 1.63·L² - 70.9·L + 1223 (quadratic fit through all sets, R² = 0.705)

The spread around the arc at any level is the real gearing decision: sets above the dashes are ahead of the curve for their level bracket, sets below are filler.

Recovered stat weights (power per point)

StatFit groupWeight
Healing Output Increase zhiLiaoXiaoGuoRatearmor+4314.291
MP Regen Speed mpReplyRatearmor-1088.697
Block geDangRatearmor-5.528
STA naiLiValarmor+1.492
Parry zhaoJiaValweapon+0.855
AGI minJieValarmor+0.765
STR liLiangValarmor+0.726
AnM liLiangZhiLiValarmor+0.716
AnI minJiezhiLiValweapon+0.714
AP attackStrenValarmor+0.711
All status liLiangMinJieZhiLiValarmor+0.666
INT zhiLiValarmor+0.656
Critical baoJiValarmor+0.621
STA naiLiValweapon+0.620
Haste jiSuValarmor+0.618
Parry zhaoJiaValarmor+0.538
Haste jiSuValweapon+0.515
Chaos hunLuanValweapon+0.478
Versatility quanNengValarmor+0.464
Hit mingZhongValweapon+0.446
INT zhiLiValweapon+0.417
Expertise jingZhunValarmor+0.406
Dodge shanDuoValarmor+0.403
Versatility quanNengValweapon+0.383
Hit mingZhongValarmor+0.364
AGI minJieValweapon+0.324
SP magicStrenValweapon+0.313
STR liLiangValweapon+0.310
AP attackStrenValweapon+0.260
AnM liLiangZhiLiValweapon+0.236
Max ATK maxAttackValweapon+0.229
Min ATK minAttackValweapon+0.199
SP magicStrenValarmor+0.179
Armor defenseValarmor+0.125
Expertise jingZhunValweapon-0.108
Order zhiXuValarmor+0.067
Critical baoJiValweapon+0.066
Mini Legion Player Guide · The Progression Arc · fitted from the live config bundle.