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Mini Legion · Player Reference

Enchant Activation & Upgrade Guide

What each enchant category consumes, how the five quest weapons unlock, and what changes at enchant levels 5 and 10.

119 enchants10 levels each5 quest-gated cores

The current client calls this system “Enchant,” “Mana,” “Magic Box,” “Abyss Box,” and “Arcane Crate” in different places. They are the same 119-record activation system—not ordinary gear refining.

The five quest-weapon enchants

Each guide on this site unlocks exactly one quest-gated enchant. The quest completion check, core item, Bound Diamonds cost, and effect all match moNengData.

Enchant 10018 · TM120112

Lars’ Kiss

Activate with: 1 × Lars' Enchant Core + 300 Bound Diamonds.

Class access: Warrior, Rogue, Paladin

Increases your DMG dealt by 4%. Attacks have a high chance to deal Nature DMG equal to 40% of your primary stat to up to 8 nearby enemies (invalid for players above Lv 60).

Open unlock quest →

Enchant 10019 · TM120212

Flamevil’s Hand / Bugliar’s Hand

Activate with: 1 × Bugliar Enchant Core + 300 Bound Diamonds.

Class access: Warrior, Paladin, Shaman, Druid

Increases your DMG dealt by 8%. Attacks have a high chance to deal Fire DMG equal to 80% of your primary stat to your current target (invalid for players above Lv 60).

Open unlock quest →

Enchant 10020 · TM120413

Eternal Grove Arbiter

Activate with: 1 × Arbiter Enchant Core + 300 Bound Diamonds.

Class access: Hunter

Your attacks ignore 2000 Armor. Dealing DMG has a chance to apply [Hunter's Sigil (Rank 5)] (invalid for players above Lv 60).

Open unlock quest →

Enchant 10021 · TM120050

Dualborn Staff

Activate with: 1 × Dualborn Enchant Core + 300 Bound Diamonds.

Class access: Priest

Fusion of Light and Shadow: Equipping increases [Holy Radiance] effectiveness by 10% and grants affected targets 270 Versatility for 5s, while also increasing [Shadow Vortex] Critical DMG by 20% (does not stack, invalid for players above Lv 60).

Open unlock quest →

Enchant 10022 · TM120071

Yrel’s Legendary Staff

Activate with: 1 × Yrel's Enchant Core + 300 Bound Diamonds.

Class access: Mage

INT +10%, Ice & Fire DMG Amp +5%. You Ice/FireFire DMG Amp will also count as Fire/Ice DMG Amp. Youspell have chance to increase your Fire, Ice, Arcane penetration for 60, 8s. Invalid to Lv 60 or higer player.

Open unlock quest →

Activation checklist

  1. Reach character level 60. All 119 current enchant records use a level-60 requirement.
  2. Obtain every listed base-equipment piece, the complete required set, or the quest Enchant Core shown by the interface.
  3. For a quest weapon, finish the listed final task; the task awards/unlocks its named Enchant Core.
  4. Open the level-60 Abyss Box / Magic Box interface, select the category, and choose Activate.
  5. Confirm the Bound Diamonds cost. Assume the displayed equipment/core is consumed; do not activate from refined gear unless you accept losing its Refine Stones.

Four enchant categories

24 records

Weapon Enchant

Weapon passives and quest-weapon effects.

14 records

Armor Mana

Armor-linked passive effects.

46 records

Trinket Mana

Trinket-linked effects and class triggers.

35 records

Set Mana

Set effects requiring every listed piece in the matching set.

Upgrading after activation

All 119 current enchants

119 shown

Dragon's Call #10001

Category: Weapon Enchant · Classes: Warrior, Rogue, Paladin

Activation: 1 × Dragon's Call + 1 × Decapitator + 150 Bound Diamonds.

Dealing DMG has a chance to increase your Attack Power by 600 for 12s (30s CD).

The Opposer #10002

Category: Weapon Enchant · Classes: Warrior, Rogue, Paladin, Shaman

Activation: 1 × The Opposer + 1 × The Dictator + 150 Bound Diamonds.

Dealing DMG has a low chance to trigger an additional Physical DMG equal to s1% of your primary stat (max 3000).

Rivendare's sword #10003

Category: Weapon Enchant · Classes: Warrior, Paladin

Activation: 1 × Rivendare's sword + 150 Bound Diamonds.

Increases your Movement Speed by 10%. Every 6s, applies [Unholy Aura] to yourself and up to 10 allies within 30 yds, restoring 204 HP every 2s for 6s (does not stack, invalid for players above Lv 60).

Necronomicon #10004

Category: Weapon Enchant · Classes: Mage, Priest, Shaman

Activation: 1 × Necronomicon + 150 Bound Diamonds.

Your spells have a chance to summon an Exploding Skeleton, dealing Shadow DMG equal to 5% of your Spell Power (max 2500) to enemies within 20 yds of your target.

Hurricane #10005

Category: Weapon Enchant · Classes: Hunter

Activation: 1 × Hurricane + 150 Bound Diamonds.

Attacks have a chance to fire 1 【Wind Arrow】 at the current target, dealing Physical DMG equal to 50% of AGI (max 1500 per arrow).

Headmaster's Charge #10006

Category: Weapon Enchant · Classes: Mage, Priest, Shaman, Druid

Activation: 1 × Headmaster's Charge + 150 Bound Diamonds.

Increases your Critical DMG by 3%. Every 12s, applies [Dean's Wisdom] to yourself and up to 10 allies, increasing Critical Strike chance by 1% and Spell Power by 360 for 12s (does not stack, invalid for players above Lv 60).

Bonfire #10007

Category: Weapon Enchant · Classes: Warrior, Paladin, Shaman

Activation: 1 × Bonfire + 150 Bound Diamonds.

Increases your Block chance by 5%. Successfully blocking has a chance to deal 2000 Fire DMG and increase your Parry by 300 for 5s (invalid for players above Lv 60).

Felstriker #10008

Category: Weapon Enchant · Classes: Rogue, Shaman

Activation: 1 × Felstriker + 150 Bound Diamonds.

Using abilities has a low chance to grant 3s of [Insight], increasing your Critical Strike chance by 100% and Hit chance by 20% (invalid for players above Lv 60).

Shadowstrike #10009

Category: Weapon Enchant · Classes: Warrior, Hunter, Paladin, Druid

Activation: 1 × Shadowstrike + 150 Bound Diamonds.

Attacks have a chance to deal Shadow DMG equal to 33% of your primary stat to up to 8 nearby enemies (invalid for players above Lv 60).

Song of the Sky #10010

Category: Weapon Enchant · Classes: Mage, Priest

Activation: 1 × Song of the Sky + 150 Bound Diamonds.

Your spells have a chance to increase your Frost & Fire DMG by 10% for 12s (invalid for players above Lv 60).

Perdition's Edge #10011

Category: Weapon Enchant · Classes: Rogue, Shaman

Activation: 1 × Perdition's Edge + 150 Bound Diamonds.

Your attacks ignore 1500 Armor and have a chance to trigger [Devastation], increasing your Critical DMG by 10% for 6s (invalid for players above Lv 60).

Red Dragonscale Protector #10012

Category: Weapon Enchant · Classes: Warrior, Paladin, Shaman

Activation: 1 × Red Dragonscale Protector + 150 Bound Diamonds.

Block +600, HP Regeneration +600 (works in combat), HP Regen effect +50%. Blocking has a chance to deal Fire DMG equal to 3× your HP Regen value to nearby enemies.

Staff of Shadow Flame #10013

Category: Weapon Enchant · Classes: Mage, Priest, Shaman, Druid

Activation: 1 × Staff of Shadow Flame + 150 Bound Diamonds.

Frost & Fire DMG bonus +5%. Your Frost DMG bonus also counts as Fire DMG bonus, and vice versa.

Ashkandi #10014

Category: Weapon Enchant · Classes: Warrior, Paladin

Activation: 1 × Ashkandi + 150 Bound Diamonds.

Every 6s, increases DMG dealt by 5% for up to 5 allies within 40 yds for 6s (does not stack, does not affect players with [Redpath’s Brotherhood Oath]).

Quel'Serrar #10015

Category: Weapon Enchant · Classes: Warrior, Rogue, Paladin

Activation: 1 × Quel'Serrar + 150 Bound Diamonds.

Your attacks ignore 1500 Armor. Taking DMG has a chance to increase your Parry by 600 for 6s.

Barb of the Sand Reaver #10016

Category: Weapon Enchant · Classes: Hunter

Activation: 1 × Barb of the Sand Reaver + 150 Bound Diamonds.

[Falcon's Fury] has a chance to increase your Mana Regeneration by 25% for 6s.

Wormscale Blocker #10017

Category: Weapon Enchant · Classes: Warrior, Paladin, Shaman

Activation: 1 × Wormscale Blocker + 150 Bound Diamonds.

Armor & Block Chance +5%, taking DMG has a chance to increase healing dealt and received by 5% for 8s.

Lightening Fury #10018

Category: Weapon Enchant · Classes: Warrior, Rogue, Paladin

Activation: 1 × Lars' Enchant Core + 300 Bound Diamonds.

Increases your DMG dealt by 4%. Attacks have a high chance to deal Nature DMG equal to 40% of your primary stat to up to 8 nearby enemies (invalid for players above Lv 60).

Bugliar's Hand #10019

Category: Weapon Enchant · Classes: Warrior, Paladin, Shaman, Druid

Activation: 1 × Bugliar Enchant Core + 300 Bound Diamonds.

Increases your DMG dealt by 8%. Attacks have a high chance to deal Fire DMG equal to 80% of your primary stat to your current target (invalid for players above Lv 60).

Eternal Grove Arbiter #10020

Category: Weapon Enchant · Classes: Hunter

Activation: 1 × Arbiter Enchant Core + 300 Bound Diamonds.

Your attacks ignore 2000 Armor. Dealing DMG has a chance to apply [Hunter's Sigil (Rank 5)] (invalid for players above Lv 60).

Dualborn Staff #10021

Category: Weapon Enchant · Classes: Priest

Activation: 1 × Dualborn Enchant Core + 300 Bound Diamonds.

Fusion of Light and Shadow: Equipping increases [Holy Radiance] effectiveness by 10% and grants affected targets 270 Versatility for 5s, while also increasing [Shadow Vortex] Critical DMG by 20% (does not stack, invalid for players above Lv 60).

Yrel's Legendary Staff #10022

Category: Weapon Enchant · Classes: Mage

Activation: 1 × Yrel's Enchant Core + 300 Bound Diamonds.

INT +10%, Ice & Fire DMG Amp +5%. You Ice/FireFire DMG Amp will also count as Fire/Ice DMG Amp. Youspell have chance to increase your Fire, Ice, Arcane penetration for 60, 8s. Invalid to Lv 60 or higer player.

Kingslayer #10023

Category: Weapon Enchant · Classes: Rogue, Shaman

Activation: 1 × Kingslayer + 150 Bound Diamonds.

Your attacks ignore 1500 Armor, and Critical DMG +5%.

Scourge Slayer #10024

Category: Weapon Enchant · Classes: All classes

Activation: 1 × Scourge Slayer + 100 Bound Diamonds.

Increases DMG dealt to Undead by 5%.

Wrist of Dominance #20001

Category: Armor Mana · Classes: All classes

Activation: 1 × Wrist of Dominance + 1 × Soulfeeder's Wrist + 1 × Rudi's Glorious Wrist + 150 Bound Diamonds.

Soul Devourer: Killing a monster increases your Attack Power and Spell Power by 6 × Lv for 20s. Can only trigger once every 30s.

Windshear Embrace #20002

Category: Armor Mana · Classes: All classes

Activation: 1 × Windshear Embrace + 150 Bound Diamonds.

Taking DMG has a chance to increase your Versatility by 300 for 12s (30s CD).

Ring of Flame #20003

Category: Armor Mana · Classes: Mage, Priest

Activation: 1 × Ring of Flame + 150 Bound Diamonds.

Dealing DMG has a low chance to trigger an additional Physical DMG equal to 40% of your primary stat (max 2000).

Magma Tempered Boots #20004

Category: Armor Mana · Classes: Warrior, Paladin

Activation: 1 × Magma Tempered Boots + 100 Bound Diamonds.

Equip: "Rumored to greatly reduce stress." Increases your Fire Resistance by 20.

Boots of Displacement #20005

Category: Armor Mana · Classes: Rogue

Activation: 1 × Boots of Displacement + 100 Bound Diamonds.

After using 【Conceal】, increases your Critical Strike by 120 for 6s.

Icebane Breastplate #20006

Category: Armor Mana · Classes: Warrior, Paladin

Activation: 1 × Icebane Breastplate + 100 Bound Diamonds.

Frost Resistance +30.

Polar Armor #20007

Category: Armor Mana · Classes: Rogue, Hunter, Shaman, Druid

Activation: 1 × Polar Armor + 100 Bound Diamonds.

Frost Resistance +30.

Glacial Vest #20008

Category: Armor Mana · Classes: Mage, Priest

Activation: 1 × Glacial Vest + 100 Bound Diamonds.

Frost Resistance +30.

Dragonscale Wrist #20009

Category: Armor Mana · Classes: Rogue, Hunter, Shaman, Druid

Activation: 1 × Dragonscale Wrist + 100 Bound Diamonds.

Taking DMG has a chance to increase your Parry by 180 for 8s (30s CD).

Belt of the Ten Storms #20010

Category: Armor Mana · Classes: Rogue, Hunter, Shaman, Druid

Activation: 1 × Belt of the Ten Storms + 100 Bound Diamonds.

Increases Armor by 3% and Shadow Resistance by 30.

Belt of Endless Torment #20011

Category: Armor Mana · Classes: Rogue, Hunter, Shaman, Druid

Activation: 1 × Belt of Endless Torment + 100 Bound Diamonds.

Equip: Increases your Resilience by 120 and Nature Resistance by 30.

Vek'lor's Gloves of DevaStation #20012

Category: Armor Mana · Classes: Warrior, Paladin

Activation: 1 × Vek'lor's Gloves of DevaStation + 100 Bound Diamonds.

Taking DMG has a high chance to increase your Dodge by 180 for 8s (30s CD).

Robe of Fluctuations #20013

Category: Armor Mana · Classes: Mage, Priest

Activation: 1 × Robe of Fluctuations + 100 Bound Diamonds.

Equip: Increases Crit DMG Red. by 1.5%.

Dragonfang Pauldrons #20014

Category: Armor Mana · Classes: Warrior, Paladin

Activation: 1 × Dragonfang Pauldrons + 100 Bound Diamonds.

Equip: Increases HP Bonus by 2%.

Might of the Titans #30001

Category: Trinket Mana · Classes: Warrior

Activation: 1 × Might of the Titans + 150 Bound Diamonds.

After using 【Mortal Strike】, up to a 20% chance to increase your Critical Strike by s1 for s2s.

Str of Stone #30002

Category: Trinket Mana · Classes: Warrior

Activation: 1 × Str of Stone + 150 Bound Diamonds.

After using [Shield Bash], up to a 20% chance to increase your Block by 600 for 12s.

Blazing Core #30003

Category: Trinket Mana · Classes: Mage

Activation: 1 × Blazing Core + 150 Bound Diamonds.

After using [Pyroblast], up to a 20% chance to increase your Critical Strike by 600 for 12s.

Frost CryStal #30004

Category: Trinket Mana · Classes: Mage

Activation: 1 × Frost CryStal + 150 Bound Diamonds.

After using [Frostfire Bolt], up to a 20% chance to increase your Haste by 1200 for 12s.

Darkheart #30005

Category: Trinket Mana · Classes: Priest

Activation: 1 × Darkheart + 150 Bound Diamonds.

After using [Shadow Blaze], up to a 20% chance to increase your Haste by 1200 for 12s.

Mark of the Lightsworn #30006

Category: Trinket Mana · Classes: Priest

Activation: 1 × Mark of the Lightsworn + 150 Bound Diamonds.

After using [Holy Blast], up to a 30% chance to increase your Intellect by 300 for 15s.

Knight's Pledge #30007

Category: Trinket Mana · Classes: Paladin

Activation: 1 × Knight's Pledge + 150 Bound Diamonds.

After using [Judgment of Light], up to a 20% chance to increase your Block by 600 for 12s.

Prayer of the Light #30008

Category: Trinket Mana · Classes: Paladin

Activation: 1 × Prayer of the Light + 150 Bound Diamonds.

After using [Redemption Judgment], up to a 20% chance to increase your Critical Strike by 600 for 12s.

Brotherhood's Pride #30009

Category: Trinket Mana · Classes: All classes

Activation: 1 × Brotherhood's Pride + 1 × Brotherhood's Haste + 1 × Brotherhood's Radiance + 150 Bound Diamonds.

Brotherhood's Might (Ring, Brotherhood Elite Only): When you deal direct DMG, 5% chance to trigger [Brotherhood's Might], dealing an additional 1860-2096 Phys DMG.

Outlaw's Ring #30010

Category: Trinket Mana · Classes: Rogue

Activation: 1 × Outlaw's Ring + 150 Bound Diamonds.

After using [Smite] or [Rend], up to a 20% chance to increase your Critical Strike by 600 for 12s.

Hunter's Insight #30011

Category: Trinket Mana · Classes: Hunter

Activation: 1 × Hunter's Insight + 150 Bound Diamonds.

After using [Wild Strike] or [Skylord's Strike], up to a 20% chance to increase your Critical Strike by 600 for 12s.

Elemental Emblem #30012

Category: Trinket Mana · Classes: Shaman

Activation: 1 × Elemental Emblem + 150 Bound Diamonds.

After using 【Elemental Fury】 or 【Stormslash】, up to a 20% chance to increase your Critical Strike by 600 for 12s.

Dog Whistle #30013

Category: Trinket Mana · Classes: All classes

Activation: 1 × Dog Whistle + 100 Bound Diamonds.

3% to summon 1 hound to attack your target when dealing direct DMG. Hound deals 591-739 Phys DMG

Force of Will #30014

Category: Trinket Mana · Classes: All classes

Activation: 1 × Force of Will + 1 × Pendant of the Learned + 1 × Hand of Justice + 100 Bound Diamonds.

When using abilities, a high chance to randomly increase Hit, Expertise, Dodge, Parry, Critical Strike, or Haste by 200 for 12s. This effect can only trigger once every 5s.

Naglering #30015

Category: Trinket Mana · Classes: All classes

Activation: 1 × Naglering + 1 × Blackhand's Pendant + 100 Bound Diamonds.

Equip: Increases your Critical DMG by 2%.

Dragonrider Insignia #30016

Category: Trinket Mana · Classes: Warrior, Paladin

Activation: 1 × Dragonrider Insignia + 100 Bound Diamonds.

Equip: Increases your Block Chance by 2%.

Talisman of Ephemeral Power #30017

Category: Trinket Mana · Classes: All classes

Activation: 1 × Talisman of Ephemeral Power + 1 × Essence of Pure Flame + 1 × Firebrand Chip + 100 Bound Diamonds.

Equip: Increases your Critical Strike Chance by 1.5%.

Talisman of Arcane Energy #30018

Category: Trinket Mana · Classes: Hunter

Activation: 1 × Talisman of Arcane Energy + 100 Bound Diamonds.

Critical Strike +180, [Wild Strike] and [Skylord's Strike] DMG increased by 5%.

Mind Quickening Gem #30019

Category: Trinket Mana · Classes: Mage

Activation: 1 × Mind Quickening Gem + 100 Bound Diamonds.

Haste +180, [Pyroblast] and [Frostfire Bolt] DMG increased by 5%.

Lifegiving Gem #30020

Category: Trinket Mana · Classes: Warrior, Druid

Activation: 1 × Lifegiving Gem + 100 Bound Diamonds.

Block +180, [Shield Bash] DMG increased by 5%.

Totem of Toxic Fumes #30021

Category: Trinket Mana · Classes: Rogue

Activation: 1 × Totem of Toxic Fumes + 100 Bound Diamonds.

Critical Strike +180, [Smite] and [Rend] DMG increased by 5%.

The Protector #30022

Category: Trinket Mana · Classes: Priest

Activation: 1 × The Protector + 100 Bound Diamonds.

Versatility +180, [Power Voice: Shield] effect increased by 20%.

Gem of Restoration #30023

Category: Trinket Mana · Classes: Priest

Activation: 1 × Gem of Restoration + 100 Bound Diamonds.

Haste +180, [Shadowy Specters] and [Holy Smite] DMG increased by 5%.

Scroll of Blinding Light #30024

Category: Trinket Mana · Classes: Paladin

Activation: 1 × Scroll of Blinding Light + 100 Bound Diamonds.

Block +180, [Judgment of Light] DMG increased by 5%.

CryStal of Holy Might #30025

Category: Trinket Mana · Classes: Paladin

Activation: 1 × CryStal of Holy Might + 100 Bound Diamonds.

Critical Strike +180, [Redemption Judgment] DMG increased by 5%.

Dragon's Blood Pendant #30026

Category: Trinket Mana · Classes: All classes

Activation: 1 × Dragon's Blood Pendant + 1 × Neltharion's Tear + 100 Bound Diamonds.

Hit & Expertise +120, using abilities has a chance to increase your Attack Power by 600 for 6s.

Ring of Entropy #30027

Category: Trinket Mana · Classes: Warrior, Paladin, Druid

Activation: 1 × Ring of Entropy + 100 Bound Diamonds.

Fire & Shadow Resistance +20.

Nature's Ally Crystal #30028

Category: Trinket Mana · Classes: Shaman

Activation: 1 × Nature's Ally Crystal + 100 Bound Diamonds.

Crit +180. Increases DMG of Earth Shock and Stormslash by 5%. Ineffective against players above Lv 60.

Reinforced Tentacle of C'Thun #30029

Category: Trinket Mana · Classes: Warrior, Rogue, Hunter, Paladin, Druid

Activation: 1 × Reinforced Tentacle of C'Thun + 150 Bound Diamonds.

Phys & Holy DMG bonus +4%, using abilities has a chance to restore 5% Mana/Energy/Rage.

Petrified Scarab #30030

Category: Trinket Mana · Classes: Warrior, Paladin, Druid

Activation: 1 × Petrified Scarab + 150 Bound Diamonds.

DMG Reduction +3%, taking DMG has a high chance to increase your Nature Resistance by 300 (max 12s, 20s CD).

Enchanted Tentacle of C'Thun #30031

Category: Trinket Mana · Classes: Mage, Priest, Shaman

Activation: 1 × Enchanted Tentacle of C'Thun + 150 Bound Diamonds.

Fire, Frost, Shadow & Holy DMG bonus +4%, using abilities has a chance to restore 5% Mana.

Dragonscale Fragment #30032

Category: Trinket Mana · Classes: Warrior, Paladin, Druid

Activation: 1 × Dragonscale Fragment + 100 Bound Diamonds.

Block +180.

Touch of Frost #30033

Category: Trinket Mana · Classes: All classes

Activation: 1 × Touch of Frost + 100 Bound Diamonds.

Frost Resistance +20.

Spider's Kiss #30034

Category: Trinket Mana · Classes: Rogue, Hunter

Activation: 1 × Spider's Kiss + 100 Bound Diamonds.

Expertise +180. Attacks have a chance to deal Nature DMG equal to 30% of your primary stat to the target.

Loatheb's Reflection #30035

Category: Trinket Mana · Classes: Warrior, Paladin, Druid

Activation: 1 × Loatheb's Reflection + 100 Bound Diamonds.

Parry +180. Increases Frost, Shadow, and Nature Resistance by 40.

Warmth of Forgiveness #30036

Category: Trinket Mana · Classes: Priest

Activation: 1 × Warmth of Forgiveness + 100 Bound Diamonds.

Healing spells have a chance to increase the target's Versatility by 450 for 6s.

Eye of Diminution #30037

Category: Trinket Mana · Classes: All classes

Activation: 1 × Eye of Diminution + 100 Bound Diamonds.

Increases your Critical Strike by 120. Reduces threat generated by your DMG by 15%.

Glyph of Deflection #30038

Category: Trinket Mana · Classes: Warrior, Paladin, Druid

Activation: 1 × Glyph of Deflection + 100 Bound Diamonds.

Block +600. Taking DMG has a chance to increase your Block by 1800 and DMG DDC by 3% for 6s.

Mark of the Dragonslayer #30039

Category: Trinket Mana · Classes: Warrior, Rogue, Hunter, Paladin

Activation: 1 × Mark of the Dragonslayer + 100 Bound Diamonds.

Hit +240. Using abilities has a chance to increase your Attack Power by 1500.

Sapphiron's Essence #30040

Category: Trinket Mana · Classes: Mage, Priest, Shaman, Druid

Activation: 1 × Sapphiron's Essence + 100 Bound Diamonds.

Hit +240. Using abilities has a chance to increase your SP by 1500.

Eye of the Dead #30041

Category: Trinket Mana · Classes: Priest, Paladin, Druid

Activation: 1 × Eye of the Dead + 100 Bound Diamonds.

Critical healing spells have a chance to shield the target, absorbing DMG up to 60% of your Stamina for 6s.

Grasp of Decay #30042

Category: Trinket Mana · Classes: Warrior, Rogue, Hunter, Paladin, Druid

Activation: 1 × Grasp of Decay + 150 Bound Diamonds.

Attacks have a chance to curse the target, instantly dealing Frost DMG equal to 30% of your primary stat, and dealing 5% Attack Power as Frost DMG every 2s for 6s.

Mark of the Necromancer #30043

Category: Trinket Mana · Classes: Mage, Priest, Shaman

Activation: 1 × Mark of the Necromancer + 150 Bound Diamonds.

Your damaging spells have a chance to steal a Soul Shard from the target, dealing Shadow DMG equal to 30% of your Primary Stat and increasing SP by 3% for 6s.

Bone Rebirth Ring #30044

Category: Trinket Mana · Classes: Priest, Paladin

Activation: 1 × Bone Rebirth Ring + 150 Bound Diamonds.

Your direct healing spells have a chance to heal the target for an additional 25% of your Primary Stat. If the target is below 50% HP, grants a shield absorbing DMG equal to 10% of SP for up to 6s.

Transform Emblem #30047

Category: Trinket Mana · Classes: Druid

Activation: 1 × Transform Emblem + 150 Bound Diamonds.

After [Furious Bite], up to 15% chance to +600 DG and Crit for 12s.

Moonlight Mark #30048

Category: Trinket Mana · Classes: Druid

Activation: 1 × Moonlight Mark + 150 Bound Diamonds.

Arrow of Moon with up to %s chance to +400 Haste for 12 sec

Belt of Valor #40001

Category: Set Mana · Classes: Warrior

Activation: 1 × Belt of Valor, 1 × Valorous Boots, 1 × Valorous Bracers + 5 more required pieces + 100 Bound Diamonds.

Sta +30, Str +200, Crit DMG +18%. Using skills has a chance to increase Attack Power by 1200 for 6s.

Belt of the Archmage #40002

Category: Set Mana · Classes: Mage

Activation: 1 × Belt of the Archmage, 1 × Boots of the Archmage, 1 × Bracers of the Archmage + 5 more required pieces + 100 Bound Diamonds.

Sta +30, Int +200, Crit DMG +18%. Using skills has a chance to increase SP by 1200 for 6s.

Belt of Devotion #40003

Category: Set Mana · Classes: Priest

Activation: 1 × Belt of Devotion, 1 × Sandals of Devotion, 1 × Bracers of Devotion + 5 more required pieces + 100 Bound Diamonds.

Sta +30, Int +200, Crit DMG +18%. Using skills has a chance to increase SP by 1200 for 6s.

Shadowcraft Belt #40004

Category: Set Mana · Classes: Rogue

Activation: 1 × Shadowcraft Belt, 1 × Shadowcraft Boots, 1 × Shadowcraft Bracers + 5 more required pieces + 100 Bound Diamonds.

Sta +30, Agi +200, Crit DMG +18%. Using skills has a chance to increase Attack Power by 1200 for 6s.

Beaststalker's Belt #40005

Category: Set Mana · Classes: Hunter, Druid

Activation: 1 × Beaststalker's Belt, 1 × Beaststalker's Boots, 1 × Beaststalker's Bracers + 5 more required pieces + 100 Bound Diamonds.

STA +30, STR & AGI +200, Crit DMG +18%. Skills has a chance to +1200 AP and SP for 6 sec.

Lightforged Belt #40006

Category: Set Mana · Classes: Paladin

Activation: 1 × Lightforged Belt, 1 × Lightforged Boots, 1 × Lightforged Bracers + 5 more required pieces + 100 Bound Diamonds.

Sta +30, Str +200, Crit DMG +18%. Using skills has a chance to increase Attack Power by 1200 for 6s.

Cord of Elements #40007

Category: Set Mana · Classes: Shaman

Activation: 1 × Cord of Elements, 1 × Boots of Elements, 1 × Bindings of Elements + 5 more required pieces + 100 Bound Diamonds.

Sta +30, Int +200, Crit DMG +18%. Using skills has a chance to increase SP by 1200 for 6s.

Helm of Might #40008

Category: Set Mana · Classes: Warrior

Activation: 1 × Helm of Might, 1 × Pauldrons of Might, 1 × Breastplate of Might + 5 more required pieces + 100 Bound Diamonds.

Sta +40, Fire Res +250. Using skills has a chance to increase Attack Power by 1000 and Parry by 480 for 6s. Crit Rate +3%, Crit DMG +20%.

Arcanist Crown #40009

Category: Set Mana · Classes: Mage

Activation: 1 × Arcanist Crown, 1 × Arcanist Mantle, 1 × Arcanist Robes + 5 more required pieces + 100 Bound Diamonds.

Sta +40, Fire Res +250. Using skills has a chance to increase SP by 1000 and Versatility by 480 for 6s. Crit Rate +3%, Crit DMG +20%.

Prophetic Headdress #40010

Category: Set Mana · Classes: Priest

Activation: 1 × Prophetic Headdress, 1 × Prophetic Mantle, 1 × Prophetic Vestments + 5 more required pieces + 100 Bound Diamonds.

Sta +40, Fire Res +250. Using skills has a chance to increase SP by 1000 and Versatility by 480 for 6s. Crit Rate +3%, Crit DMG +20%.

Nightslayer Cover #40011

Category: Set Mana · Classes: Rogue

Activation: 1 × Nightslayer Cover, 1 × Nightslayer Shoulder Pads, 1 × Nightslayer Chestpiece + 5 more required pieces + 100 Bound Diamonds.

Sta +40, Fire Res +250. Using skills has a chance to increase Attack Power by 1000 and Versatility by 480 for 6s. Crit Rate +3%, Crit DMG +20%.

Giantstalker's Helmet #40012

Category: Set Mana · Classes: Hunter, Druid

Activation: 1 × Giantstalker's Helmet, 1 × Giantstalker's Epaulets, 1 × Giantstalker's Breastplate + 5 more required pieces + 100 Bound Diamonds.

Sta +40, Fire Res +250. Using skills has a chance to increase Attack Power by 1000 and Versatility by 480 for 6s. Crit Rate +3%, Crit DMG +20%.

Girdle of the Ordained #40013

Category: Set Mana · Classes: Paladin

Activation: 1 × Girdle of the Ordained, 1 × Judgement Boots, 1 × Judgement Wrist + 5 more required pieces + 100 Bound Diamonds.

Sta +40, Fire Res +250. Using skills has a chance to increase Attack Power by 1000 and Parry by 480 for 6s. Crit Rate +3%, Crit DMG +20%.

Earthfury Helmet #40014

Category: Set Mana · Classes: Shaman

Activation: 1 × Earthfury Helmet, 1 × Earthfury Epaulets, 1 × Earthfury Vestments + 5 more required pieces + 100 Bound Diamonds.

Sta +40, Fire Res +250. Using skills has a chance to increase SP by 1000 and Versatility by 480 for 6s. Crit Rate +3%, Crit DMG +20%.

Helm of Wrath #40015

Category: Set Mana · Classes: Warrior

Activation: 1 × Helm of Wrath, 1 × Pauldrons of Wrath, 1 × Breastplate of Wrath + 5 more required pieces + 100 Bound Diamonds.

Sta +50, Shadow Res +350, Str +500. Battle Shout increases your Versatility by 240. Crit Rate +3%, Crit DMG +20%.

Netherwind Crown #40016

Category: Set Mana · Classes: Mage

Activation: 1 × Netherwind Crown, 1 × Netherwind Mantle, 1 × Netherwind Robes + 5 more required pieces + 100 Bound Diamonds.

Sta +50, Shadow Res +350, Int +500. Fire Armor grants +4% Fire DMG and Frost Guard grants +4% Frost DMG. Crit Rate +3%, Crit DMG +20%.

Circlet of Transcendence #40017

Category: Set Mana · Classes: Priest

Activation: 1 × Circlet of Transcendence, 1 × Shoulderpads of Transcendence, 1 × Vestments of Transcendence + 5 more required pieces + 100 Bound Diamonds.

Sta +50, Shadow Res +350, Int +500. Sacred Flame increases your Haste and Crit by 120. Crit Rate +3%, Crit DMG +20%.

Bloodfang Hood #40018

Category: Set Mana · Classes: Rogue

Activation: 1 × Bloodfang Hood, 1 × Bloodfang Spaulders, 1 × Bloodfang Chestpiece + 5 more required pieces + 100 Bound Diamonds.

Sta +50, Shadow Res +350, Agi +500. Poison DMG +50%. Crit Rate +3%, Crit DMG +20%.

DragonChaser's Helm #40019

Category: Set Mana · Classes: Hunter, Druid

Activation: 1 × DragonChaser's Helm, 1 × DragonChaser's Spaulders, 1 × DragonChaser's Breastplate + 5 more required pieces + 100 Bound Diamonds.

STA +50, Shadow Res +350, STR & AGI +500. Nature Guard increases your Attack Speed by 15%, Crit Rate by 3%, and Crit DMG by 20%.

Judgement Belt #40020

Category: Set Mana · Classes: Paladin

Activation: 1 × Judgement Belt, 1 × Judgement Boots, 1 × Judgement Bindings + 5 more required pieces + 100 Bound Diamonds.

Sta +50, Shadow Res +350, Str +500. Seal of Kings increases your Versatility by 240. Crit Rate +3%, Crit DMG +20%.

Helmet of Ten Storms #40021

Category: Set Mana · Classes: Shaman

Activation: 1 × Helmet of Ten Storms, 1 × Epaulets of Ten Storms, 1 × Breastplate of Ten Storms + 5 more required pieces + 100 Bound Diamonds.

Sta +50, Shadow Res +350, Int +500. While you have an active weapon imbue, Nature DMG Bonus +5%. Crit Rate +3%, Crit DMG +20%.

Conqueror's Crown #40022

Category: Set Mana · Classes: Warrior

Activation: 1 × Conqueror's Crown, 1 × Conqueror's Spaulders, 1 × Conqueror's Breastplate + 2 more required pieces + 100 Bound Diamonds.

Nature Res +450. Skills have a chance to increase your Str, Agi, and Int by 150 for 30s, stacking up to 5 times. At max stacks, consumes all stacks to deal Nature DMG equal to 200% of Primary Stat to the target (DMG +300% against Aberrations). For the next 12s, increases Versatility by 720, Crit Rate by 4%, and Crit DMG by 30%.

Mystical Headpiece #40023

Category: Set Mana · Classes: Mage

Activation: 1 × Mystical Headpiece, 1 × Mystical Shoulderpads, 1 × Mystical Robe + 2 more required pieces + 100 Bound Diamonds.

Nature Res +450. Skills have a chance to increase your Str, Agi, and Int by 150 for 30s, stacking up to 5 times. At max stacks, consumes all stacks to deal Nature DMG equal to 200% of Primary Stat to the target (DMG +300% against Aberrations). For the next 12s, increases Versatility by 720, Crit Rate by 4%, and Crit DMG by 30%.

Oracle's Crown #40024

Category: Set Mana · Classes: Priest

Activation: 1 × Oracle's Crown, 1 × Oracle's Mantle, 1 × Oracle's Vestments + 2 more required pieces + 100 Bound Diamonds.

Nature Res +450. Skills have a chance to increase your Str, Agi, and Int by 150 for 30s, stacking up to 5 times. At max stacks, consumes all stacks to deal Nature DMG equal to 200% of Primary Stat to the target (DMG +300% against Aberrations). For the next 12s, increases Versatility by 720, Crit Rate by 4%, and Crit DMG by 30%.

Deathdealer's Helm #40025

Category: Set Mana · Classes: Rogue

Activation: 1 × Deathdealer's Helm, 1 × Deathdealer's Spaulders, 1 × Deathdealer's Breastplate + 2 more required pieces + 100 Bound Diamonds.

Nature Res +450. Skills have a chance to increase your Str, Agi, and Int by 150 for 30s, stacking up to 5 times. At max stacks, consumes all stacks to deal Nature DMG equal to 200% of Primary Stat to the target (DMG +300% against Aberrations). For the next 12s, increases Versatility by 720, Crit Rate by 4%, and Crit DMG by 30%.

BattleGear Helmet #40026

Category: Set Mana · Classes: Hunter, Druid

Activation: 1 × BattleGear Helmet, 1 × BattleGear Shoulderplates, 1 × BattleGear Chestguard + 2 more required pieces + 100 Bound Diamonds.

Nature Res +450. Skills have a chance to increase your Str, Agi, and Int by 150 for 30s, stacking up to 5 times. At max stacks, consumes all stacks to deal Nature DMG equal to 200% of Primary Stat to the target (DMG +300% against Aberrations). For the next 12s, increases Versatility by 720, Crit Rate by 4%, and Crit DMG by 30%.

Avenger's Breastplate #40027

Category: Set Mana · Classes: Paladin

Activation: 1 × Avenger's Breastplate, 1 × Avenger's Crown, 1 × Avenger's Greaves + 2 more required pieces + 100 Bound Diamonds.

Nature Res +450. Skills have a chance to increase your Str, Agi, and Int by 150 for 30s, stacking up to 5 times. At max stacks, consumes all stacks to deal Nature DMG equal to 200% of Primary Stat to the target (DMG +300% against Aberrations). For the next 12s, increases Versatility by 720, Crit Rate by 4%, and Crit DMG by 30%.

Stormcaller's Diadem #40028

Category: Set Mana · Classes: Shaman

Activation: 1 × Stormcaller's Diadem, 1 × Stormcaller's Pauldrons, 1 × Stormcaller's Hauberk + 2 more required pieces + 100 Bound Diamonds.

Nature Res +450. Skills have a chance to increase your Str, Agi, and Int by 150 for 30s, stacking up to 5 times. At max stacks, consumes all stacks to deal Nature DMG equal to 200% of Primary Stat to the target (DMG +300% against Aberrations). For the next 12s, increases Versatility by 720, Crit Rate by 4%, and Crit DMG by 30%.

Dreadnaught Helmet #40029

Category: Set Mana · Classes: Warrior

Activation: 1 × Dreadnaught Helmet, 1 × Dreadnaught Pauldrons, 1 × Dreadnaught Breastplate + 5 more required pieces + 100 Bound Diamonds.

Frost Res +450, HP +5%. Skills have a chance to increase your AP and SP by 10% for 6s. Damaging skills have a high chance to deal Frost DMG equal to 40% of AP, and increase your Crit, Haste, Versatility, and Parry by 480, and Crit DMG by 25% for 12s.

Frostfire Circlet #40030

Category: Set Mana · Classes: Mage

Activation: 1 × Frostfire Circlet, 1 × Frostfire Shoulderpads, 1 × Frostfire Robe + 5 more required pieces + 100 Bound Diamonds.

Frost Res +450, HP +5%. Skills have a chance to increase your AP and SP by 10% for 6s. Damaging skills have a high chance to deal Frost DMG equal to 40% of AP, and increase your Crit, Haste, Versatility, and Parry by 480, and Crit DMG by 25% for 12s.

Circlet of Faith #40031

Category: Set Mana · Classes: Priest

Activation: 1 × Circlet of Faith, 1 × Shoulderpads of Faith, 1 × Robe of Faith + 5 more required pieces + 100 Bound Diamonds.

Frost Res +450, HP +5%. Skills have a chance to increase your AP and SP by 10% for 6s. Damaging skills have a high chance to deal Frost DMG equal to 40% of AP, and increase your Crit, Haste, Versatility, and Parry by 480, and Crit DMG by 25% for 12s.

Bonescythe Helmet #40032

Category: Set Mana · Classes: Rogue

Activation: 1 × Bonescythe Helmet, 1 × Bonescythe Pauldrons, 1 × Bonescythe Breastplate + 5 more required pieces + 100 Bound Diamonds.

Frost Res +450, HP +5%. Skills have a chance to increase your AP and SP by 10% for 6s. Damaging skills have a high chance to deal Frost DMG equal to 40% of AP, and increase your Crit, Haste, Versatility, and Parry by 480, and Crit DMG by 25% for 12s.

Cryptstalker Head #40033

Category: Set Mana · Classes: Hunter, Druid

Activation: 1 × Cryptstalker Head, 1 × Cryptstalker Spaulders, 1 × Cryptstalker Tunic + 5 more required pieces + 100 Bound Diamonds.

Frost Res +450, HP +5%. Skills have a chance to increase your AP and SP by 10% for 6s. Damaging skills have a high chance to deal Frost DMG equal to 40% of AP, and increase your Crit, Haste, Versatility, and Parry by 480, and Crit DMG by 25% for 12s.

Redemption Head #40034

Category: Set Mana · Classes: Paladin

Activation: 1 × Redemption Head, 1 × Redemption Spaulders, 1 × Redemption Tunic + 5 more required pieces + 100 Bound Diamonds.

Frost Res +450, HP +5%. Skills have a chance to increase your AP and SP by 10% for 6s. Damaging skills have a high chance to deal Frost DMG equal to 40% of AP, and increase your Crit, Haste, Versatility, and Parry by 480, and Crit DMG by 25% for 12s.

Earthshatter Head #40035

Category: Set Mana · Classes: Shaman

Activation: 1 × Earthshatter Head, 1 × Earthshatter Spaulders, 1 × Earthshatter Tunic + 5 more required pieces + 100 Bound Diamonds.

Frost Res +450, HP +5%. Skills have a chance to increase your AP and SP by 10% for 6s. Damaging skills have a high chance to deal Frost DMG equal to 40% of AP, and increase your Crit, Haste, Versatility, and Parry by 480, and Crit DMG by 25% for 12s.

Enchanting is not refining

Refining/Tempering improves an item’s existing secondary attributes with stat-specific stones. Enchant activation permanently unlocks a separate passive in the Magic Box/Arcane Crate system by consuming a listed base item, set piece, or core. The warning about losing Refine Stones exists because refined equipment can be used as enchant activation material.