This page gives defensible first-pass priorities from the current class descriptions, talent effects, client stat labels, and available refine attributes. The server owns final combat formulas, encounter defenses, and caps, so the APK cannot honestly produce exact universal stat weights.
Class-by-class starting priorities
Warrior · Primary STR / STA
Weapon DPS
STR → Haste → Crit → Versatility
Protect tank
STA + Armor → Versatility → Block/Parry/Dodge
Weapon skill upgrades consistently grant Haste. Protect skills grant HP/Versatility, while its talents directly trigger from Block, Parry, and Dodge. Maintain Hit/Expertise only as required.
Safe starting priority—not a simulated BiS weightMage · Primary INT / STA
Fire
INT → Crit → Haste/Versatility
Frost
INT → Versatility → Crit/Haste
Every Fire spec skill grants Crit. Every Frost skill grants HP/Versatility; Frost still has Shatter-style Crit synergy. Maintain Hit only until attacks are reliable.
Safe starting priority—not a simulated BiS weightPriest · Primary INT / STA
Holy healer
INT → Crit → Haste/Versatility
Shadow DPS
INT → Haste → Crit/Versatility
Holy skills all grant Crit and Lightweaver lets healing Crit. Shadow has direct Haste scaling: Tormented Spirits adds damage equal to 100% of Haste percentage.
Safe starting priority—not a simulated BiS weightRogue · Primary AGI / STA
Outlaw
AGI → Haste → Crit → Versatility
Assassin
AGI → Crit → Haste → Versatility
Every Outlaw skill grants Haste; every Assassin skill grants Crit. Maintain Hit/Expertise only as required for the encounter.
Safe starting priority—not a simulated BiS weightHunter · Primary AGI / STA
Beast
AGI → Haste ≈ Crit → Versatility
Marksman
AGI → Crit → Haste → Versatility
Beast skills grant Haste but pet-Crit talents also drive speed and resets, so the data does not prove a strict winner. Every Marksman skill grants Crit.
Safe starting priority—not a simulated BiS weightPaladin · Primary STR / STA
Protect tank
STA + Armor → Block/Parry/Versatility
Holy healer
STR → Haste → Crit → Versatility
Paladin healing scales from ATK, and its capstone scales ATK from STR. Holy skill upgrades grant Haste more often than Crit; Protect talents raise Block and Parry.
Safe starting priority—not a simulated BiS weightShaman · Primary INT / STA
Enhance
INT → Crit → Haste → Versatility
Elemental
INT → Haste ≈ Crit → Versatility
Every Enhance skill grants Crit. Every Elemental skill grants Haste, but Elemental talents also include several Crit procs, so Haste and Crit remain close.
Safe starting priority—not a simulated BiS weightDruid · Primary STR / STA
Druid capstones explicitly convert 20% of STR into SP, resolving the unusual STR label. Balance skills mostly grant Haste; Feral Crit drives bleeds and resets.
Haste improves attack/cast speed, cooldown timing, energy regeneration, and DoT/HoT intervals. Dodge avoids an attack entirely. STA localization conflicts between two current records, so the page does not publish one universal HP-per-point conversion.
What each secondary stat is for
Stat
Practical use
Do not overvalue when…
Hit
Reduces failed offensive attacks/spells.
You are healing only, or the sheet/encounter already shows reliable hits.