Everything below was read directly out of the shipped configuration — boss rosters that are fully written but level-gated one tick past the current cap, shop rows priced five times cheaper than their twins, empty tables whose schemas describe systems that don’t exist yet. This page is the tour of what the client knows that the game hasn’t shown you.
The next raid tier is already in the files
Battle of the World Tree → Shadow Sanctum. A seven-wing raid chain sits fully data-complete in MapConfig (T_f1021–T_f1027), every wing precondition-chained to the last, each with a parallel Abyss version. It is gated at TBC level 1020 — exactly one tick past the current 1018 cap — and has survived unchanged across at least three config revisions. Boss roster mixes originals (Night Warden Akuna, King Mokimo, Dragon Slayer Rulton, Mother of Virtue) with a literal WoW lift: Magtheridon.
Its loot is staged too: ~690 items at requirement level 1020 in EquipsData — full class tier sets (Priest “Aldor”, Warrior “Wargod”, Rogue “Void Blade”, Paladin “Righteous”, Hunter “Demon Stalker”), a class-trinket line named the Ashtongue Charms, and named drops like Eye of Magtheridon, Dragonspine Trophy, and Talisman of Kalecgos. About 355 matching Collections entries (including orange-quality collectibles: Astral Horn, King’s Defender, Phoenix Sunfury Bow) ride along at verNum=1. The UNRELEASED badges on Class Gearing Paths and The Progression Arc mark exactly these sets.
The roadmap the unlock gates reveal
Confirmed by SystemOpenData & ConstantData
Systems wired to level requirements the game doesn’t reach yet.
TuanBenCengData ships a complete schema — floors, recommended power, chaos/order mechanics — with zero rows authored. A whole raid mode waiting for content.FubenRobotData), a team-handicap mode, dungeon blessings, and a teleport-system rework (old table deleted, new one empty).isShow=0. Clash of Gods gained four new bosses (Ignis, Aventini, Osiris, Arachnae) in the latest bundle.The weekly clock
Recurring windows read from the activity tables — set alarms for these.
Thiaro Valley battleground
Sat + Sun · 12:00–14:00 and 20:00–22:00The battleground that feeds War Flag relic materials (20 Lightbreak Ash for 3 battles, 15 Dim Light Essence per win) and weekly military-rank rewards.
World Boss (Fel War track)
Daily · prep 12:00–14:00, boss 14:00–14:30A 30-minute daily window — all five characters through it every day.
Guild Tower (MoTa)
Fri + Sat · signup 10:00–20:00, event ~20:30–21:06Guild floor-climb with its own rank rewards; the whole event resolves in about 35 minutes.
Seasonal lineup
New-server replay via serverDay offsetsAnniversary, April Fools, World Cup, MINIPOLY and the rest replay per-server on launch-date offsets — the calendar follows your server’s age, not the real date.
Free money the config admits to
Weekly activity points → 1,500 Diamonds (account-shared)
Hitting 480 weekly activity points pays 1,500 unbound Diamonds (plus 500 Bound Gold at 600 points). Player-confirmed: the payout is shared account-wide, not per character — so hit 480 on whichever character clears dailies fastest and don’t grind it five times.
Reputation shops sell real gear for Bound Diamonds
The rep shops stock actual equippable rings, cloaks, and weapons for 300–1,000 Bound Diamonds — the only shop line that turns a purely-earned currency directly into combat power.
Trial Coin shop is ~5× cheaper per unit
The S20 Trial Coin catalog mirrors the standard shop at a fraction of the unit price (Epic Reset Hammer 20 → 10, Rare Starstones 10 → 2). Trial Coins have no cash path — dump them here first.
Daily gold tap: 3,200 Bound Gold per character at 56–60
The daily Bound-Gold claim scales with level — 16,000/day across a five-character roster for a few taps.
5% auction fee & the currency converter
Auction cut is a flat 5% (24h listings, 15 slots) — cheap arbitrage tax. The built-in huobiduihuan converter launders dead event currency into spendable Gold 1:1 — clear it before each season ends.
Light-spender note: the Growth/Provisions Funds ($5–10 one-time) repeatedly pay Bound Diamonds and mats as you level — by far the best $/power in the recharge table. The newest bundle also added seven “Artifact Pack” IAPs alongside a massively expanded Artifact (Shenqi) system — 18 artifacts, max level raised 20 → 299 — which is where the monetization push is heading next.
Farm this, skip that
Every secondary system quantified from its own cost and stat tables, ranked by power per week of farming. The full reasoning lives in the priority list on Class Gearing Paths.
| # | System | Ceiling | Fuel | Verdict |
|---|---|---|---|---|
| 1 | Soul Shirt (300 lv + 25★) | +475% ATK/SP rate, +5,400 flat | Silk Thread — AFK | Biggest multiplier in the game, idle-funded |
| 2 | Holy Marks (125 lv) | +125% ATK/SP, +1,500 flat | Same Silk Thread | Free second stack on the same farm |
| 3 | Enhancement (16×600) | +30% rate set bonus + flat wall | Iron/Fel Fragments — AFK | Push evenly forever |
| 4 | Training camp (both tiers) | Flat stats + Talent Points | Blue/Red Crystals | Grade 57+ is the level-60 benchmark |
| 5 | Star Chart (48 nodes) | Up to +13.7% dmg per node | Outland instance runs | Best %-damage per active hour |
| 6 | Gems (39 sockets) | Largest raw stat pool | Gem Dust + up to 50k gold/gem | Long gold sink — steady, not urgent |
| 7 | War Flag relics (unlocks at 60) | 4 stacked tracks, +50%/relic | Daily battlegrounds | Huge but PvP-stat weighted |
| 8 | Runes | +5% per maxed rune | Gacha (~50 dupes of a 0.5% drop) | Pity Runestones only — never chase |
| — | Titles, avatars, frames, heirlooms | Tens of points | One-off events | Grab in passing, never farm |
| — | Pets | ~15 fixed 5–10% bonuses | 10 Bound Diamonds each | Buy all 15 today, done |
The real odds (round-two scan)
Exact probabilities computed from the weight tables, ranked by expected value. N50 = pulls for a 50% chance at the flagship prize.
| # | System | Jackpot odds | N50 | Pity |
|---|---|---|---|---|
| 1 | April Fools Eggs | 0.5% | 138 | Hard pity: grand prize guaranteed by draw 150 — best gamble in the game |
| 2 | MT event pool | 1.0% | 69 | Soft-pity ramp + guarantee flag |
| 3 | Double-11 box wheel | 0.74% | 93 | No dud slots — every pull pays something |
| 4 | Rune gacha (any legendary) | 0.5% flat, all pools (80/14/5.5/0.5 split) | 138 | Specific legendary = 550–600 pity coupons (~1/pull) — the only sane route |
| 5 | Spring wheel | 0.19% | 364 | Milestone-gated, limited stock |
| 6 | Half-Year wheel | 0.15% | 462 | Worst odds surveyed — use the exchange shop instead |
Two structural warnings: the 10-pull has no discount anywhere; and gear recasting is a reverse pity — fixed 60/40 stat pools, escalating cost, hard-capped at 5–6 attempts per piece. Don’t start a recast you can’t afford to miss six times. Chests are a deterministic ladder; only the Steel Chest tier can roll Epic (40%).
PvP essentials (round-two scan)
Gear grants zero PvP stats
A full sweep of every equipment table found no PvP hit/crit/dodge/resilience anywhere on gear. All eight PvP stats live in the War Flag relic tracks (+60% each at track cap) and the Star Chart’s Resilience node (+48%), funded by battleground honor and arena Star Souls respectively.
The Temper Crystal ceiling
honor shop: Temper Crystal 100 honor, cap 10/period spend order: Temper Crystal > Essence > AshThe 100-level relic PvP track is bottlenecked by this 10-crystal cap — not by match count. Ash is already abundant from match rewards, win or lose.
Guild War is a 5v5 mode
Sized exactly for one full squad, 10 matches per cycle, and guild rank scales every member’s weekly payout up to 12×. In Guild PK, the “Legendary” job slot is worth 6× a Soldier win — give it to your highest-CP character.
Grand Arena’s cliff
Cross-server weekly rank 1 pays 888 Diamonds; the steepest value cliff in all of PvP is rank 3 → 4 (payout halves and the rare token disappears). Local arena past top-20 barely pays — do the 40 count-milestone fights and move on.
Pets & summons: the myth-bust (round-two scan)
There is no summon or partner power system. The “hero egg” is an avatar raffle, “partners” are the LFG list, and the 960-row summon table is boss adds and stable cosmetics with identical stats per level. The one real system is the Corral pet buff — one pet active at a time, account-wide: get Karl (+10% attack speed) free from Elite Tiger King Karl; Fenris (+5% dmg) is the free fallback; and if you ever spend, Fenrir at 3,000 Diamonds gives the identical +10% damage buff as the 3,500 and 4,000 pets. Owning multiple store pets adds nothing. Two new pets (Phoenix, Fungal Horror) are fully built in the data but have no acquisition path yet — staged for a future update.
Round-three findings
Fury Warrior is a data stub
Locked behind an impossible 999-talent-point gate, its five skills unlock at character level 100, it has no talent tree and no rune lines. Every class has exactly one such disabled/placeholder spec slot except Demon Hunter — Hunter’s is the empty “Survival” name string.
Demon Hunter is the next class release
Both DH specs are fully wired (skills, talents, runes, presets) but the class isn’t selectable in game, it’s absent from the stat-evidence data, and it’s the only class with no TBC tree — the clearest “coming soon” signal in the APK. Preview builds live in the Build Book.
One dev preset per class
The game ships exactly one official rotation preset per class (Warrior→Arms, Mage→Fire, Priest→Shadow, Rogue→Combat, Hunter→BM, Paladin→Protection, Shaman→Enhancement, DH→Havoc, Druid→Feral). Every other spec’s bar had to be designed — and the shipped Enhancement preset never takes its own capstones.
The cheat-death rune trio + transform traps
Warrior, Paladin, and DH each carry an identical q4 cheat-death rune (100% max-HP shield on a fatal hit, 300s ICD) — Druid’s Fortitude makes it four. Three classes also carry de-taunt transform runes on their taunts. All flagged in the Rune Codex.
Class findings for the five-man
The capstone rule
every max talent capstone: 20% of primary stat → ATK or SP Druid (unique): 20% of STR → SPAll Druid damage — even Feral bites — scales off Spell Power fed by Strength. Your Druid wants STR gear, so it barely competes with your Rogue’s AGI leather.
Best races (racial passive table)
Druid / Paladin Bloodlust Fury +8% STR Priest Open Mind +8% INT +1% Crit (Shadow build: Undead Will +8% INT +1% Haste) Rogue / Hunter Lunar Touch +8% AGI +8% STRShadow Priest note: the Tormented Spirits talent converts 100% of haste into bonus damage — haste becomes the real scaling stat.
Hardest hitters
Druid Arrow of Moon / Furious Bite 49.3% SP Paladin Judgment of Light 42.5% ATK + 3% HP self-heal Priest Shadow Blaze 49.8% SP (game's top nuke) Rogue Eviscerate ~66% ATK at 5 combo points Hunter Skylord's Strike 49.3% ATK + pet's ATK addedCoefficients from SkillData max-level rows.
Hidden mechanics
skillDamageVal_<id> gear lines buff ONE named skill SH (Spell Healing) separate stat pool from SP Guild skill grade +2% to ALL primary stats TBC tree capstone +20% Chaos DMG, every classEndgame builds itemize a signature skill; healers should claim SH pieces (uncontested in this comp); guild levels quietly buff the entire roster.